//#pragma once
//#include "glmath.h"
//
//using namespace glmath;
//
//
//class BezierCurve
//{
//public:
//	BezierCurve();
//	BezierCurve(Vector3& p1,Vector3& p2,Vector3& p3,Vector3& p4);
//	
//	Vector3 pstart;
//	Vector3 pend;
//	Vector3 pcontrol1;
//	Vector3 pcontrol2;
//
//	void Set(Vector3& p1,Vector3& p2,Vector3& p3,Vector3& p4);
//	Vector3 PointOnCurve(const float time);
//};
